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Asura Cross Review
As a self-professed lover of all things bizarre in video games I was expectant to see what this “choose your own adventure fighting game” from GAMEVIL was all about. After mucking about with many different modes and characters I’ve commit a definitive conclusion: I directly love it apart from all the weirdness, strange design decisions, and flaws. Whether or not any person shares this viewpoint depends a brilliant deal on what non-fighting game elements (if any) they like to see in their fighting games.
The meat and potatoes segment of Asura Cross is the story mode. Players control the actions of Jin, a former soldier, as he’s dragged into a wacky web of intrigue contrary his will. The story is localized reasonably well for the most part, but my goodness is it bizarre. Aliens and vampires are where it all starts. But while the plot in somewhat insane, progression is fairly straightforward. Players read in conjunction with the story and characters and are sometimes given decisions to make which can alter the course of the plot and also change up the encounters. These encounters themselves involucre a rather basic fighting game system with a couple of small RPG-like character upgrades that could be made using points earned by means of various signifies.
Since I like bizarre so much it’s no astonishment that I enjoyed the whole “adventure game meets fighting game” thing. though I’m additionally rather fond of the simplified fighting game mechanics. Attacks are chained together by holding buttons in place of mashing them, and each and every one of the moves are contextualized based on direction rather than complicated motions (i.e. quarter-circles and such) that are complicated to pull off with a virtual adhere. There are additionally a fair number of characters to play as at loads of points in the story or in one of the myriad of bonus modes, and each one feels completely unique. Similarly, they could be upgraded one by one using points earned by means of play; giving them new specific attacks, magnified regeneration, increased hurt, etc.
I’m not naïve sufficient to think that the basic fighting mechanics will win through everyone, although. Hardcore fighting game fans will most probable detest the overly basic controls and systems and also the comparatively little roster of fighters. In a more common sense it’s additionally a disappointment that gaining Asura Points (needed to upgrade, etc) takes a ridiculous volume of work. I mean seriously, I beat the Arcade Mode and earned one. One. easily purchasing a new character color fees 30.
Asura Cross possibly won’t win through fighting game aficionados, and it’s weird enough that it could turn away casual players, but fans of the quirky and weird must have a lot of fun with it. It’s a bit rough around the edges, and my word is it stingy with the points, but it’s still markedly much a strange journey worth taking.
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